Alliance Games
  • INTRODUCTION
    • Getting Started
  • The Worker Network
    • The Worker Network
      • Alliance Edge Nodes
        • What is Edge Nodes
        • Earning Mechanism
        • How to set up Edge Nodes
        • Detailed Instructions for Mac
        • Detailed Instructions for Windows
        • Troubleshooting
      • Alliance Micro Nodes
        • What is Alliance Micro Node?
        • Earning Mechanism
        • How set up and use Micro Node
        • Special Rewards: Invite Friends to earn USDT
      • Alliance Lite Nodes
        • What is Alliance Lite Node?
        • Earning Mechanism
        • How to Set Up and Use Lite Node
  • Start to Earn
    • Contribute and Earn $COA Airdrop
      • Referral Program
        • Referral Program for Edge Node and Alliance Pass
        • Special Rewards: Invite Friends to earn USDT
      • What is Alliance Pass
      • How to Mint Alliance Pass
      • What is $WORK,$mcWORK, $ltWORK
      • What is Alliance Points
  • Multiplayer Network
    • Introduction
    • Architecture Overview
    • Session Logic and Timing Challenges
    • Developer Integration & SDK Support
    • Node Framework and Task Management
  • AI CREATION
    • From Concept to Completion
    • AI Games Builder
    • Basic Mode - Easy Start, Instant Results
    • Dev Mode - Advanced Customization for Serious Developers
    • AI Games Marketplace
  • Technical Structure
    • Overview
    • Hybrid AI Architecture
    • Decentralized Physical Infrastructure Network
    • AI Model and Dataset Management
    • Data and Storage Management
    • Load Balancing and Data Routing
  • FAQ
    • FAQ
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On this page
  • SDK Abstraction and Multi-Language Support
  • Propagation and Deployment Mechanism
  1. Multiplayer Network

Developer Integration & SDK Support

Alliance Games provides an intuitive SDK that integrates seamlessly with the Unity 3D game engine. The SDK is fully compatible with Netcode for GameObjects.

SDK Abstraction and Multi-Language Support

To ensure platform independence, developers can implement session logic in any programming language. The platform currently supports:

  • C# for Unity

  • C++ for Unreal Engine

  • JavaScript for Web Applications

The SDK includes:

  • WebSocket transport layer (default)

  • Support for UDP/TCP in future releases

  • A common module for marshalling, forwarding, and connection handling

The SDK is structured as follows:

  • Server Module: Handles server-side communication and node interactions.

  • Client Module: Manages client-side session logic and matchmaking.

  • Common Module: Core logic for data exchange, independent of language.

Future versions will implement native C-based functionality to minimize overhead and improve performance across languages.

Propagation and Deployment Mechanism

The system uses Docker for runtime isolation and execution. The process includes:

  1. Code Submission: Developers upload session logic in a zipped format.

  2. Containerization: The system verifies and packages the code into a Docker image.

  3. Health Check: The image is tested in an isolated mode before deployment.

  4. Versioning & Storage: The verified image is pushed to the registry.

  5. Network Distribution: Nodes fetch and deploy images on demand.

Future plans include moving the Docker registry to a decentralized storage system, allowing further decentralization of game logic execution.

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Last updated 2 months ago