Developer Integration & SDK Support
Alliance Games provides an intuitive SDK that integrates seamlessly with the Unity 3D game engine. The SDK is fully compatible with Netcode for GameObjects.
SDK Abstraction and Multi-Language Support
To ensure platform independence, developers can implement session logic in any programming language. The platform currently supports:
C# for Unity
C++ for Unreal Engine
JavaScript for Web Applications
The SDK includes:
WebSocket transport layer (default)
Support for UDP/TCP in future releases
A common module for marshalling, forwarding, and connection handling
The SDK is structured as follows:
Server Module: Handles server-side communication and node interactions.
Client Module: Manages client-side session logic and matchmaking.
Common Module: Core logic for data exchange, independent of language.
Future versions will implement native C-based functionality to minimize overhead and improve performance across languages.
Propagation and Deployment Mechanism
The system uses Docker for runtime isolation and execution. The process includes:
Code Submission: Developers upload session logic in a zipped format.
Containerization: The system verifies and packages the code into a Docker image.
Health Check: The image is tested in an isolated mode before deployment.
Versioning & Storage: The verified image is pushed to the registry.
Network Distribution: Nodes fetch and deploy images on demand.
Future plans include moving the Docker registry to a decentralized storage system, allowing further decentralization of game logic execution.
Last updated