Alliance Games Litepaper
  • Introducing Alliance Games
    • Introducing Alliance Games
    • Problem Statement
    • Mission
    • Vision
  • Product Offerings
    • Game Cloud
      • Asset Vault
      • GameFront
      • NetFlow
    • Game AI
  • Technical Structure
    • Overview
    • Worker Nodes
    • Edge Node
      • Overview
      • Key Features
      • Reward Mechanism
    • Micro Node
      • Overview
      • Key Features
      • Reward Mechanism
    • Lite Node
      • Overview
      • Key Features
      • Reward Mechanism
    • Verifier Nodes
    • Delegator Nodes
    • Security Features
  • API and SDKs
    • API and SDKs
  • Tooling
    • Tooling
    • Node Provider Dashboard
    • Game Developer Dashboard
    • User Dashboard
  • TOKENOMICS
    • Tokenomics
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  1. Technical Structure

Delegator Nodes

Depending on the types of tasks and requirements, delegator nodes help allocate tasks to worker nodes from the tasks pool. After a user submits a job, it will be added to the task pool. Delegators will then match worker nodes with the job based on node availability, machine type, credibility, and other factors if specified by users (such as location etc.).

Alliance Games adopts a peer to pool model in terms of tasks allocation; users cannot choose worker nodes directly. It is to reduce idleness in the network - as long as the works are being done, there is not much difference between each worker node. Peer to pool design also reduces the friction in user experience. In the case when one worker node is offline, delegators could seamlessly allocate the task to other backup nodes, without interference from users.

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Last updated 6 months ago